Search found 127 matches

by ziddia
Sun Apr 15, 2018 10:47 am
Forum: General Discussion
Topic: ReHopped tier adjustment
Replies: 0
Views: 829

ReHopped tier adjustment

Many maps are tiered incorrectly on ReHopped, I am looking for some help from the community for fixing up these wrongly-tiered maps. Feel free to leave a comment in this thread if you have an idea of a map which needs adjustment, I have also set up a spreadsheet which you can comment on if you want ...
by ziddia
Thu Mar 01, 2018 1:22 pm
Forum: Map Releases
Topic: [WIP] surf_nightmare_test5
Replies: 4
Views: 1309

Re: [WIP] surf_nightmare_test4

test4 is up on test server, there's a couple of minor things which need to be changed, I've documented them in the map ports spreadsheet cos it's just more convenient for me. I'm really happy with how stages 1-5 are feeling. There's a missing brush on 4 but other than that it's looking good too. The...
by ziddia
Thu Feb 15, 2018 6:40 pm
Forum: General Discussion
Topic: SourceToolAssist
Replies: 0
Views: 558

SourceToolAssist

I recompiled CRASHFORT's STA tool for TF2 servers, as it did not function properly as it was. I don't know if this was done before or if it can be made to work in some way without but I couldn't find a functioning copy of it online so I fixed it myself. The plugin is very useful for creating TAS run...
by ziddia
Mon Nov 27, 2017 8:38 am
Forum: Map Releases
Topic: surf_salient
Replies: 4
Views: 893

Re: [WIP] surf_salient_test5

test5 is compiling right now, it adds back in the blocklights that I accidentally removed + fixes the cages throughout the map. I think the bonus in this version is where I want it to be barring any feedback on it.
by ziddia
Fri Nov 24, 2017 10:50 am
Forum: Map Releases
Topic: surf_salient
Replies: 4
Views: 893

Re: [WIP] surf_salient_test2

strongly suspect b2 is too easy with tf2 settings, need to test further and figure out how to change it if necessary.
by ziddia
Fri Nov 24, 2017 9:26 am
Forum: Map Releases
Topic: surf_salient
Replies: 4
Views: 893

surf_salient

Tier 5 collab map by Horsefeathers, Say Wat, Misa, and Sense. Two bonuses. It's available on the test server. https://testserver.resurfed.xyz/maps/surf_salient.bsp.bz2 Looking for feedback on difficulty in general but especially for bonus 2, which is pretty hard. sm_insertmap 5 4 0 "Horsefeathers, S...
by ziddia
Tue Aug 15, 2017 1:13 am
Forum: General Discussion
Topic: Point System Flaws
Replies: 2
Views: 1175

Re: Point System Flaws

Agree with all points. I think it's fair to give G1 on highly completed maps more points than G1 on maps with less completions, but only if you make it restrictive enough that it's actually challenging to get G1. Right now a G1 on aircontrol is basically free because of how unrestrictive the groupin...
by ziddia
Fri Aug 11, 2017 1:02 am
Forum: Bug Reports
Topic: bhop_challenjour
Replies: 4
Views: 1514

Re: bhop_challenjour

I recommend you run the map using mat_dx_level 90 or higher. This comes from the fact that most models are from csgo, which doesn't have a direct x 8 files for models, but only 9. I didn't know that at the time of porting that map, nor did I know about the consequences of these files not being pres...
by ziddia
Wed Aug 02, 2017 3:57 am
Forum: Map Releases
Topic: [WIP] surf_nightmare_test5
Replies: 4
Views: 1309

Re: [WIP] surf_nightmare_test2

Updated to test2, now available on the test server. Basically just matched the bonus resizing more closely to the resizing of the sinsane nightmare bonus. http://testserver.resurfed.xyz/maps/surf_nightmare_test2.bsp.bz2 This is basically finished IMO, aside from one weird graphical bug in the spawn ...
by ziddia
Sat Jul 29, 2017 8:07 am
Forum: Map Releases
Topic: [WIP] surf_nightmare_test5
Replies: 4
Views: 1309

Re: [WIP] surf_nightmare_test1

Decompiled sinsane to compare against Sheep's bonus resizing + ended up adjusting a couple things for consistency. Will reupload as test2 when it finishes compiling.