Vertical lines on walls?

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TeMP
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Vertical lines on walls?

Post by TeMP » Tue Apr 15, 2014 2:05 am

There are vertical lines on some walls, how do i fix that? On the right wall, the white bars are one wall, they are not split vertically like the lines make it appear.

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Tresis
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Re: Vertical lines on walls?

Post by Tresis » Tue Apr 15, 2014 2:39 am

By not being bad...

Seriously though how long until the map so eager.

(Soz for not on topic)
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TeMP
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Re: Vertical lines on walls?

Post by TeMP » Tue Apr 15, 2014 3:20 am

Tresis wrote:By not being bad...

Seriously though how long until the map so eager.

(Soz for not on topic)
Once I fix this it's finished.
10:45 PM - redc: i am no where near temp in anything
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Nastybutler
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Re: Vertical lines on walls?

Post by Nastybutler » Tue Apr 15, 2014 6:26 am

TeMP wrote:
Tresis wrote:By not being bad...

Seriously though how long until the map so eager.

(Soz for not on topic)
Once I fix this it's finished.

Could be a number of different things...first off, the sections you use to make the wall aren't lined up. Second, you're using sections instead of having one long solid piece of wall.


Either that, or hammer's just being wonky when compiling again. Best thing I can tell you is to tear the wall down and rebuild it with one long solid piece.
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tordana
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Re: Vertical lines on walls?

Post by tordana » Tue Apr 15, 2014 9:42 pm

That looks pretty.
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TeMP
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Re: Vertical lines on walls?

Post by TeMP » Tue Apr 15, 2014 10:05 pm

it looks lame if its just a white wall. I'm tempted just to say fuck it and release it how it is
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Tresis
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Re: Vertical lines on walls?

Post by Tresis » Wed Apr 16, 2014 1:09 am

TeMP wrote:it looks lame if its just a white wall. I'm tempted just to say fuck it and release it how it is
Ha, tempted.

Get it?
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elfman______________
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Re: Vertical lines on walls?

Post by elfman______________ » Wed Apr 16, 2014 4:21 pm

looks like you might be compiling without tjuncs
(if you dont know what tjuncs are then you probably are compiling with them on)
I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N I T W H E N
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TeMP
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Re: Vertical lines on walls?

Post by TeMP » Wed Apr 16, 2014 4:35 pm

elfman______________ wrote:looks like you might be compiling without tjuncs
(if you dont know what tjuncs are then you probably are compiling with them on)
I have not heard of them so they're probably on lol, if it helps I am compiling with vbct
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Nastybutler
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Re: Vertical lines on walls?

Post by Nastybutler » Wed Apr 16, 2014 4:41 pm

elfman______________ wrote:looks like you might be compiling without tjuncs
(if you dont know what tjuncs are then you probably are compiling with them on)

ohhhh...I didn't even think of that. Good eye, elf.


Tjuncs (T-Junctions) are sections of walls/geometry that come together and (ha!) form a T. When you place geometry, it has 3 basic elements that make up its shape: Faces, Edges, and Vertices.

When all three of those are lined up and placed, they make your general layout. When hammer compiles during VVIS, it takes all the geometry into consideration (i.e. the faces, edges and vertices) and renders them physical. It goes through about 20 different process in the blink of an eye to render your map physical...with Tjuncs being one of them.

If your map has too many to count, VVIS crashes and your map won't compile. However, there is a way to tell hammer to skip that process, thus making it compile faster and more complete.

You'll need
VBCT in order to do so...so install that and set it up as per my instructions on the porting thread here.

As you go to compile your map, right click on the 'advance options' button on the right, and scroll down to 'advanced compile options panel', as shown here:

Image

You'll see a screen pop up...then just select the VBSP options along the top, and check 'Don't fixup T-Junctions' check box....then compile away.

Image

Hopefully that'll fix the t-junc problem. If you still need help, hit us up.
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