Porting bhop_monster_jam

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Voxel
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Joined: Sat Jul 30, 2016 7:00 pm

Porting bhop_monster_jam

Post by Voxel » Mon Sep 12, 2016 5:52 pm

I think that bhop_monster_jam would be a good addition to ReHopped. The map is fun to complete and has its own personality. May someone please port it to TF2?

:?: :?: :?:
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Shadow Sheep
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Re: Porting bhop_monster_jam

Post by Shadow Sheep » Tue Sep 13, 2016 11:24 am

viewtopic.php?f=10&t=1789

You can contribute to make it happen by voting for it on the bhop poll. Feel free to also add bhop maps that are not on the list, the list is pretty small right now. Thank you for your suggestion.
fluffeh
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Re: Porting bhop_monster_jam

Post by fluffeh » Thu Sep 15, 2016 11:09 am

im working on it atm nearly done
Spoiler
it's a monster to render
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Nastybutler
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Location: St. Louis, MO

Re: Porting bhop_monster_jam

Post by Nastybutler » Thu Oct 06, 2016 4:22 am

I was considering porting it over, because yes..it's a decent map, albeit very long and a pain in the ass to properly size for tf2.
[Owner] -DB!- tordana: meet me in the playground after school
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Shadow Sheep
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Re: Porting bhop_monster_jam

Post by Shadow Sheep » Thu Oct 06, 2016 4:23 pm

This is clearly not a hard bhop map to resize compared to a lot of other ones, and bigkitty (fluffeh) mostly got it right in his port.
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Nastybutler
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Re: Porting bhop_monster_jam

Post by Nastybutler » Sat Oct 08, 2016 7:47 am

Shadow Sheep wrote:This is clearly not a hard bhop map to resize compared to a lot of other ones, and bigkitty (fluffeh) mostly got it right in his port.

You don't really need to resize much of it because it has a lot of skips.
[Owner] -DB!- tordana: meet me in the playground after school
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