Timer Updates/Changes

snizdo
Posts: 7
Joined: Fri Sep 19, 2014 11:54 am

Re: Timer Updates/Changes

Post by snizdo » Fri Feb 27, 2015 10:01 pm

surf_forbidden_ways
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elfman______________
Posts: 159
Joined: Sun Jan 12, 2014 3:05 pm

Re: Timer Updates/Changes

Post by elfman______________ » Sat Feb 28, 2015 12:26 am

set retroartz up for 3x normal boost or w/e its set to on ksf
Plasma Lemon
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Location: Seattle, Washington

Re: Timer Updates/Changes

Post by Plasma Lemon » Sat Feb 28, 2015 1:17 am

Cookiejar?
specialoo
Posts: 43
Joined: Thu Dec 11, 2014 9:00 am

Re: Timer Updates/Changes

Post by specialoo » Sat Feb 28, 2015 3:08 pm

Whoever has access to stripper should fix some of the buggy glitches.
Aka surf_Sh boost ( raise the boost by a little in s2 ) *
surf_scaz ( telehop should be coming from top and not from spawn ) *
surf_cook ( perhaps get stronger boost so people wont suicide on the boost )
surf_retro ( either limit the boost to 3 like elf said or make the boost stronger from the get go instead of cboosting/repeating it ) *
surf_pandemonium bonus boost ( push start zone a little back ) *
surf_coralis triangle boost ( speed is nearly impossible to keep and needs to be changed to trigger_gravity ) *

These are the basic ones . I might update a list if anyone wants, everyone is welcome to add.
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Nastybutler
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Location: St. Louis, MO

Re: Timer Updates/Changes

Post by Nastybutler » Sun Mar 01, 2015 4:06 pm

[quote="specialoo"]Whoever has access to stripper should fix some of the buggy glitches.
Aka surf_Sh boost ( raise the boost by a little in s2 ) *
surf_scaz ( telehop should be coming from top and not from spawn ) *
surf_cook ( perhaps get stronger boost so people wont suicide on the boost )
surf_retro ( either limit the boost to 3 like elf said or make the boost stronger from the get go instead of cboosting/repeating it ) *
surf_pandemonium bonus boost ( push start zone a little back ) *
surf_coralis triangle boost ( speed is nearly impossible to keep and needs to be changed to trigger_gravity ) *

These are the basic ones . I might update a list if anyone wants, everyone is welcome to add.[/quote]

Changing the trigger in coralis to gravity won't work. That section attests all to bhop not working properly in tf2.
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Nastybutler
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Location: St. Louis, MO

Re: Timer Updates/Changes

Post by Nastybutler » Sat Apr 18, 2015 12:50 am

[quote="asscmalt"][u]April 16th, 2015[/u]

[list]
[*]You can now see Incomplete/complete stages/bonuses in !p menu.
[*]Added !resume command which allows you to continue your run where you left off after joining spec / disabling !timer.
[*]Fixed issue where certain maps are inaccessible in !pr / !mi.
[/list]

[u]Coming Soon[/u]

[list]
[*]Plugin which will download map stripper configs from a file server. This will make fixing maps way easier / make sure map fixes are uploaded on every server.
[/list][/quote]

Would it still read .txt files, or would they have to be compiled?
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asscmalt
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Re: Timer Updates/Changes

Post by asscmalt » Sat Jun 13, 2015 12:32 am

June 14h, 2015
  • Fixed !resume bug.
  • Completely rewrote custom zones plugin. !triggername no longer requires quotes. Added required features needed for a core timer rewrite.
  • Completely rewrote VE plugin. There is a limit of 12 extends (2 hours), but this can be easily changed at any time.
  • Began transition of some plugins to SM 1.7 Syntax.
  • New trigger options. cst_nextstage, which teleports the player to the next stage using stored spawn locations and velocity. cst_tostage #, which teleports player to a specific stage. It is highly recommended to use this instead of cst_nextstage, since there is no context requirement. When a player disables their timer with !timer, cst_nextstage triggers will fail to function properly due to the timer not knowing what stage the player is on. This is not an issue with cst_nextstage.
mr.gmmbearz
Posts: 53
Joined: Sun Jul 05, 2015 8:32 am

Re: Timer Updates/Changes

Post by mr.gmmbearz » Thu Sep 17, 2015 8:12 am

[quote="asscmalt"][u]June 14h, 2015[/u]

[list]
[*]Fixed !resume bug.
[*]Completely rewrote custom zones plugin. !triggername no longer requires quotes. Added required features needed for a core timer rewrite.
[*]Completely rewrote VE plugin. There is a limit of 12 extends (2 hours), but this can be easily changed at any time.
[*]Began transition of some plugins to SM 1.7 Syntax.
[*]New trigger options. cst_nextstage, which teleports the player to the next stage using stored spawn locations and velocity. cst_tostage #, which teleports player to a specific stage. It is highly recommended to use this instead of cst_nextstage, since there is no context requirement. When a player disables their timer with !timer, cst_nextstage triggers will fail to function properly due to the timer not knowing what stage the player is on. This is not an issue with cst_nextstage.

ty for this !ve change i hope its better now :)
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