[WIP] surf_kz_mix_journeys_test2

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muta
Posts: 17
Joined: Fri May 05, 2017 3:18 am

[WIP] surf_kz_mix_journeys_test2

Post by muta » Sun Oct 22, 2017 4:31 pm

Ported from csgo. Original map by Soulfather.
Tier 2 linear surf map with 6 bonuses. Should go on intermediate server
Can be downloaded here: https://testserver.resurfed.xyz/maps/su ... t2.bsp.bz2
Video of Map: https://www.youtube.com/watch?v=7AH4UGGwRtI

Notes:
Altered co-op bonus to make it so players can finish it solo.
Didn't zone ladder bonus.
Image

Code: Select all

sm_insertmap 2 6 1 "Soulfather" 6 1
setpos -7788 2840 11924; setang 0 90 0
sm_setspawn 1
setpos -7788 2840 11924; setang 0 90 0
sm_setbspawn 1
setpos -7856 2224 11936; setang 0 0 0
sm_setbspawn 2
setpos 3536 1048 7752; setang 0 180 0
sm_setbspawn 3
setpos -6128 4524 -7552; setang 0 270 0
sm_setbspawn 4
setpos -6128 4524 -7552; setang 0 270 0
sm_setbspawn 5
setpos -1256 -1168 -8816; setang 0 90 0
sm_setbspawn 6
setpos -7440 -4304 -8827; setang 0 0 0
Last edited by muta on Thu Dec 14, 2017 3:42 pm, edited 3 times in total.
muta
Posts: 17
Joined: Fri May 05, 2017 3:18 am

Re: [WIP] surf_kz_mix_journeys_test2

Post by muta » Sun Dec 03, 2017 4:13 am

Bump.
https://cdn.discordapp.com/attachments/ ... /image.jpg
Made new changes to test2:
Split the co-op bonus into two solo bonuses.


Known bugs:
missing texture at end platform.
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Nastybutler
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Location: St. Louis, MO

Re: [WIP] surf_kz_mix_journeys_test2

Post by Nastybutler » Fri Oct 26, 2018 2:35 am

I've been wanting to port this map for a very long time, but haven't been able to find a way to do it properly while still being able to maintain all of the activities within it; beings how some of the triggers in the map conflict with resurfed's timer.
[Owner] -DB!- tordana: meet me in the playground after school
muta
Posts: 17
Joined: Fri May 05, 2017 3:18 am

Re: [WIP] surf_kz_mix_journeys_test2

Post by muta » Thu Nov 15, 2018 3:04 am

Nastybutler wrote:
Fri Oct 26, 2018 2:35 am
I've been wanting to port this map for a very long time, but haven't been able to find a way to do it properly while still being able to maintain all of the activities within it; beings how some of the triggers in the map conflict with resurfed's timer.
Yeah I had the same issue, but only for bonus 1. Essentially When you start the bonus, you start at the main map start but are able to use a booster and bhop on the ground, but because there needs to be massive checkpoint triggers for the linear map it resets your timer from the bonus when you hit one. I had an idea to give the player a filtername when entering the bonus 1 trigger that would make the checkpoint triggers not activate when you had that filtername. Thing is I couldn't figure out a system to achieve this when I attempted to port this about a year ago, so I gave up similar to you.

I do plan on revisiting this port sometime soon, but I still have the same problem with filters and I haven't done anything significant to learn those entities since. so if anyone has ideas hit me up :D .
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Shadow Sheep
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Re: [WIP] surf_kz_mix_journeys_test2

Post by Shadow Sheep » Fri Nov 16, 2018 3:27 pm

hi
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Nastybutler
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Location: St. Louis, MO

Re: [WIP] surf_kz_mix_journeys_test2

Post by Nastybutler » Tue Jun 11, 2019 8:27 am

muta wrote:
Thu Nov 15, 2018 3:04 am
Nastybutler wrote:
Fri Oct 26, 2018 2:35 am
I've been wanting to port this map for a very long time, but haven't been able to find a way to do it properly while still being able to maintain all of the activities within it; beings how some of the triggers in the map conflict with resurfed's timer.
Yeah I had the same issue, but only for bonus 1. Essentially When you start the bonus, you start at the main map start but are able to use a booster and bhop on the ground, but because there needs to be massive checkpoint triggers for the linear map it resets your timer from the bonus when you hit one. I had an idea to give the player a filtername when entering the bonus 1 trigger that would make the checkpoint triggers not activate when you had that filtername. Thing is I couldn't figure out a system to achieve this when I attempted to port this about a year ago, so I gave up similar to you.

I do plan on revisiting this port sometime soon, but I still have the same problem with filters and I haven't done anything significant to learn those entities since. so if anyone has ideas hit me up :D .
Not to knock on a dead thread, but I can. Just haven't gotten around to it. Pretty sure Shadow Sheep has some ideas, too.
[Owner] -DB!- tordana: meet me in the playground after school
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