surf_papertown

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Shadow Sheep
Posts: 568
Joined: Wed Jul 08, 2015 10:22 pm

surf_papertown

Post by Shadow Sheep » Sat Jun 22, 2019 7:20 pm

Surf_papertown made by Sacred, sam, and Xtra_festive.

Linear Tier 2 map with 3 checkpoints and 5 bonuses.

Video showcasing surf_papertown surfed in counter-strike: source by EarthwormEd:


  • Fixed a crash occuring at low model detail. It was cause by the air balloon model, and recompiling it fixed it.
  • Improved the visibility management in the main room (took me 4 months to find the motivation ^^)
  • Fixed the landmark teleport of the last section of the coin collectables getting you stuck inside the door.
  • Changed the boost of the coin collectible from a trigger_push to a trigger_catapult in order to make it very consistent.
  • Added a missing teleport destination for the end door and the "nice try :)" teleporter in front of the fountain in the bonus hub.


Spoiler
sm_insertmap 2 3 1 "Sacred, sam, and Xtra_festive" 5 1;
setpos -12288 -256 148; setang 0 0 0;
sm_setspawn 1;
setpos -12864 -1120 -680; setang 0 270 0;
sm_setbspawn 1;
setpos -13760 -1440 -680; setang 0 270 0;
sm_setbspawn 2;
setpos -14176 -1152 -680; setang 0 180 0;
sm_setbspawn 3;
setpos 5167.98 -8356 14620; setang 0 270 0;
sm_setbspawn 4;
setpos -12352 -11774.5 14636; setang 0 0 0;
sm_setbspawn 5;


Have fun! :lol:
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